Software recreates complex movements for medical, rehabilitation, and basic research

Credits : Eurekalert

 

An open-source movement simulator that has already helped solve problems in medicine, paleontology, and animal locomotion has been expanded and improved, according to a new publication in the open-access journal PLOS Computational Biology. The software, called OpenSim, has been developed by a team at Stanford University, led by first authors Ajay Seth, Jennifer Hicks, and Thomas Uchida, with contributions from users around the world. The new paper reviews the software’s wide range of applications and describes the improvements that can increase its utility even further.

The major challenges in creating movements “in silico” include formulating the underlying mathematical equations and ensuring the solution is accurate when calculating variables that are difficult to measure experimentally, such as the metabolic consumption of individual muscles and the stretch and recoil of tendons during movement. Physics-based models enable prediction of novel movements, both adaptive and maladaptive, such as excess hip rotation in response to leg muscle weakness. OpenSim combines methods from biology, neuroscience, mechanics, and robotics to address these challenges and create fast and accurate simulations of movement.

OpenSim has already been put to use determining whether Australopithecus afarensis had sufficient grip strength to make certain tools, based on fossilized bone discoveries; developing strategies to prevent ankle injuries during athletic performance; and optimizing a wearable robotic device for long jumps. Additional applications include predicting the locomotion patterns of extinct species and planning tendon-lengthening surgery for children with cerebral palsy.

Recent improvements include addition of more accurate models of muscle dynamics, joint kinematics, and assistive devices, which will aid in rehabilitation studies; the ability to create custom studies by combining existing tools in new ways; tools for importing motion-capture data in order to test simulations against experiments; and modern visualization tools for creating insightful animations of movement.

“The software is like a Swiss Army knife for the movement scientist,” said the lead authors. “It allows researchers with no special expertise in biomechanics to perform powerful and accurate simulations to test hypotheses, visualize solutions to problems, and communicate ideas. Because it incorporates decades of research about how humans and other animals move, and is constantly being augmented and enhanced by the community of users from so many different fields, OpenSim can accelerate discoveries in any field in which biological movement plays a role.”

Citation: Seth A, Hicks JL, Uchida TK, Habib A, Dembia CL, Dunne JJ, et al. (2018) OpenSim: Simulating musculoskeletal dynamics and neuromuscular control to study human and animal movement. PLoS Comput Biol 14(7): e1006223. https://doi.org/10.1371/journal.pcbi.1006223

Funding: This work was supported by a) the National Institutes of Health through grants U54 GM072970, R24 HD065690, P2C HD065690, U54 EB020405, R01 HD033929, R01 NS055380, R01 HD046814, and R01 HD046774; b) Defense Advanced Research Projects Agency (DARPA) contracts, including W911QX-12-C-0018 and HR0011-12-C-0111, via subcontract 12-006 from Open Source Robotics Foundation, and c) European Commission grant FP7-ICT-248189. JLH and CLD received support from the National Science Foundation Graduate Fellowship Program; JLH, CLD, CFO, EMA, and JRY received support from the Stanford (University) Bio-X Graduate Fellowship; and CFO received support from the Siebel Scholars Program . The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

Competing Interests: The authors have declared that no competing interests exist.

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